[Fate] "Umr at-Tawil" [Mythic]
At end of turn >>> If your opponent discarded a card this turn and you control a ruler with "Umr at-Tawil" or "Vengeful Soul" in its name, put this card from your hand or graveyard into the field."Closing the Lock" or B: Target player gains "Whenever you recover an entity >>> You lose 100 life." until end of turn. Produce BBB. Spend this will only to play a judgment process with in its cost. Play only one"Closing the Lock" ability per turn.
[Inheritance ]B: Put two limit counters on target ruler or J/resonator.
The Silver Key of the Labyrinth
You may pay 0 rather than pay the will activation cost of activate abilities of Priest cards you control or cards you control with "Silver Key" in their name.
Cthulhu J/resonators you control with [ Limit] gain [+500/+500].
At the beginning of your turn >>> Put a card named "The Gate of the Silver Key" from your hand or graveyard into the field."Closing the Lock" [Rest] or B: Target player gains "Whenever you recover an entity >>> You lose 100 life." until end of turn. Produce. Spend this will only to play a judgment process with x in its cost. Play only one"Closing the Lock" ability per turn.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '