[Rest]:Choose a J/resonator. Put X [-100/-100] counters on the chosen target, where X is two minus the number of [-100/-100] counters on it. Play this ability only during each player's main phase.
[Judgment]. Play this judgment process only if your weather is pollution.
[Solo Mode] Calling a magic stone does not cause this card to rest.
God's Art "Start the Engines" RR: Each player's weather is pollution until end of game. Play this ability only during main timing. Players cannot chase to this ability.
J-ruler
[Belligerence] [Barrier] As a non-Machine J/resonator enters the field, put two [-100/-100] counters on it if its controller's weather is pollution.
God's Art "Furtive Assault!" RR: Rest all J/resonators with a [-100/-100] counter on them. Recover all Werefox J/resonators you control.
[Solo Mode] If damage would be dealt to a J/resonator, put a [-100/-100] counter on that J/resonator for each 100 damage instead. Apply this effect only if your weather is pollution.
[Enter] Put the top card of your magic stone deck into the field.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '