Players cannot move cards from their removed area to another zone as a cost."Stolen Magic" Witch or Wizard entities without"Stolen Magic and without "Helen" in their name lose all abilities in all zones.
0: Exploration 2. Stack the bottom card of your deck face down below this card, then shuffle your deck. Play this ability only once per turn.
God's Art "Your Witchcraft is Mine!" U: Target a ruler. If the chosen target is a Witch ruler or Wizard ruler, put an astral counter on it. It is now referred to as a ruler with astral condition. At end of tum >>> If there are six cards stacked below this card, recover it and perform its judgment process.
[Judgment] RU
Multidimensional Divine Witch, Helen
Players cannot move cards from their removed area to another zone as a cost.
You may play cards from your removed area that were removed by an Exploration effect you performed.
This card gains the [Trinity] abilities of Witch resonators with [Trinity] you own revealed outside the game.
Cards in your removed area gain all attributes while paying the activation cost of activate abilities of this card.
[Enter] Make all other Witch J-rulers or Wizard J-rulers astral.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '