[Judgment] GG 1
[Energize] G
Remove an Elemental in your graveyard from the game: Produce G. Spend this will only to play Spirit Magic chants. Play this ability only once per turn.
[rest]: Search your deck for a card named "Gentle Breeze Elemental", reveal it and put it into your hand. Then shuffle your deck.
Sealed Item "Ultra Magic Stone" At the end of your turn -> Put the top card of your deck into your graveyard.
Gill, the Gifted Conjurer
(J-ruler Side)
[Barrier]
Remove an Elemental in your graveyard from the game: Produce G. Spend this will only to play Spirit Magic chants. Play this ability only once per turn.
Sealed Item "Ultra Magic Stone" If you would produce will with this card, you produce that will plus G instead.
Sealed Item "Ultra Magic Stone" Put two cards from your removed area that were removed by this card on the bottom of your deck in any order: Search your deck for a chant, reveal it and put it into your hand. Then shuffle your deck. Play this ability only once per turn.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '