[AUTO](VC):At the beginning of your main phase, if you did not ride this turn, [COST][discard a card from hand], choose a card with the same card name as this unit from your bind zone, ride it as [Stand], and if you rode a card, activate persona ride.
[AUTO](VC):When this unit attacks a vanguard, [COST][Counter-Blast 1 & Soul-Blast 3], bind all [Critical] triggers and cards with "Astroea" in their card names [Soul-Blast] for this cost, and perform all of the following according to the total number of [Critical] triggers and cards with "Astroea" in their card names in your bind zone.
One or more cards - Choose one of your opponent's rear-guards, retire it, and all of your front row units get [Power] +5000 until end of turn.
Three or more cards - This unit gets [Critical] +1/drive +1 until end of that battle.
Five or more cards - Choose one of your rear-guards, and [Stand] it.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '