[ACT](VC)1/Turn:COST [Counter Blast (1)], look at the top seven cards of your deck, choose up to two cards with "Divine Sister" in their card names from among them and reveal them, choose one of the revealed cards, put it into hand, call the rest of the revealed cards to (RC), and put the rest of the cards not chosen on the bottom of the deck in any order.
[AUTO](VC)1/Turn:When this unit attacks, COST [Soul Blast (1)-card with "Divine Sister" in its card name], choose one of your rear-guards with "Divine Sister" in its card name, [Stand] it, and it gets"[AUTO](RC):When this unit attacks, this unit gets [Power]+5000 until end of that battle for each grade of this unit, and at the end of that turn, put this unit into soul." until end of turn. If you Soul Blast a card with the same card name as this unit for this cost, choose two instead of one.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '