[Judgment] Put four magic stones you control named "Ark's Gearsatellite" and all magic stones in your removed area on the bottom of your magic stone deck in a random order.
As the game starts, you may search your magic stone deck for a card named "Ark's Gearsatellite" and remove it from the game. If you do, shuffle your magic stone deck and banish all will coin tokens.
If you would call a magic stone, remove the top X cards of your magic stone deck from the game instead, where X is the number of magic stones your opponent controls.
If you would pay any amount of will for Gears or Replicants spells or abilities, you may put that many magic stone cards from your removed area on the bottom of your magic stone deck in any order instead.
If an ability or effect your opponent controls would make you pay any amount of will, you pay instead.
At the beginning of the game >>> You may put a card named "Ark's Gears Grail you own from outside the game into the field. If you do, put a card from your hand on the bottom of your deck.
Ark, Providence of Solaris
This card gains [+500/+500] for each card in your magic stone deck.
This card cannot be targeted or destroyed by spells or abilities your opponent controls.
If this card leaves the field, you lose the game.
If you would pay any amount of will, you may put that many magic stone cards from your removed area on the bottom of your magic stone deck in any order instead.
If an ability or effect your opponent controls would make you pay any amount of will, you pay 0 instead.
Whenever your opponent rests an entity >>> Put the top card of your magic stone deck into the field. It gains "At the beginning of your recovery phase>>> This card's controller puts it from the field on the bottom of its owner's magic stone deck." until end of game.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '