Once per turn, you pay o to put a card into your standby area rather than pay 2.
1: Put a card from your hand into your standby area face down. Play this ability only during your opponent's turn.
God's Art "Bandit's Haul" B: Draw X cards, where X is five minus the number of cards in your hand. Play this ability only if there are three cards in your standby area.
[Judgment] RB. Play this judgment process only if there are three cards in your standby area.
Moonglow VIII And Hachisuka, Power Couple
[Belligerence] [Precision] [Bane] [Imperishable] Twice per turn, you pay to put a card into your standby area rather than pay 2.
0: Put a card from your hand into your standby area face down. Play this ability only during your opponent's turn and only once per turn.
God's Art "The Mind Behind the Muscle" RB: If your opponent has more cards in their hand than you, they expel X cards from their hand, where X is the number of cards in their hand minus the number of cards in your hand.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '