[Divinity] (1)
As the game starts, put four fruit counters on this card.
You can play only one spell or non-will activate ability per turn (not both).
At the end of your tum >>> Remove a fruit counter from this card. If you do, put two [100 + 1000] counters on this card and on one resonator, then if you put counters on a resonator this way, draw a card. Otherwise, you lose 1000 life.
[Judgment] WG. Play this judgment process only if you control a card with "Pact" in its name in your extension rule area.
[Divinity] (3) [Pierce] [Barrier] (Total cost 2 or less)
As this card enters the field, put X fruit counters on it, where X is six minus the number of fruit counters on this card.
At the end of your turn >>> Remove two fruit counters from this card. If you do, put four [+100/+100] counters on this card. Otherwise, you lose the game.
W or G, expel a card from your hand, remove two fruit counters from this card: This card gains [+400/0] and [Defiant] (2) until end of turn.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '